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981. Self destruct capitals on citadels is wrong - in Player Features and Ideas Discussion [original thread]
Enemy asset denial is an old and legitimate tactic
- by Lugh Crow-Slave - at 2017.01.27 14:07:59
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982. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Lugh Crow-Slave wrote: baltec1 wrote: Donnachadh wrote: baltec1 wrote: It only plays a part if you are trying to play from the Ross ice shelf or low earth orbit. Nothing can catch a webbed freighter, there is s...
- by Lugh Crow-Slave - at 2017.01.27 14:00:04
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983. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
not to mention the added effect of essentially locking players into one role in order to get the max out of their skills. one of the great things about eve is i can go from flying a small shield DPS frigate to flying a capital logistics ship in ...
- by Lugh Crow-Slave - at 2017.01.27 13:27:44
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984. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
because 1% damage to artillery is not the same as 1% damage to blasters. 1% bonus to shield HP is not the same as 1% bonus to hull hp. 1% bonus to veld mining is not the same as 1% bonus to mercox mining. because a change in the balance of heavy m...
- by Lugh Crow-Slave - at 2017.01.27 13:24:56
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985. Strange behavior with EC anchoring on the new mirror - in Test Server Feedback [original thread]
Sevyc wrote: charisuk wrote: Sevyc wrote: I deployed a Sotiyo last night, and was surprised that after I anchored it, it instantly appeared to be fully constructed/anchored (it didn't have the 'ghost' look or the anchoring timer that I re...
- by Lugh Crow-Slave - at 2017.01.27 13:06:22
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986. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
all i see is another facet of the game CCP will have to spend time and money on to implement and keep balanced. With an added sensitivity to it being altered do to time invested by players
- by Lugh Crow-Slave - at 2017.01.27 13:01:54
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987. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dracvlad wrote: I would also have an AFK flag from an OA that will detailed a character as AFK if they do not do anything to their client for one hour. If they do anything with their client it will remove the AFK flag. Wh...
- by Lugh Crow-Slave - at 2017.01.27 12:43:58
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988. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
oooh so its a way for people with enough isk for skill injectors to always stay ontop of the changing meta and something to get in the way of everyone else staying competitive. again implants already do this and in a much cleaner way
- by Lugh Crow-Slave - at 2017.01.27 12:34:29
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989. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
Van Doe wrote: This could be fun. But I suggest don't touch the existing skills. Add like new skill books Like blaster blaster specialization specialization With a max of 1% add damage on level 5 And not capable training the rail counterpart o...
- by Lugh Crow-Slave - at 2017.01.27 12:28:47
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990. Gas Cloud Harvester skill - in Player Features and Ideas Discussion [original thread]
doesn't matter if the max yield goes up the amount mined will go up its exaggerated even further since you also want the current top to stay the same so even that wont compensate
- by Lugh Crow-Slave - at 2017.01.27 12:22:22
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991. dynamic skill specialization - in Player Features and Ideas Discussion [original thread]
how about no... all this would do is people would crunch it down find what combo was best in most situations and everyone would train that and for everyone who already has their skills at V well screw you i guess
- by Lugh Crow-Slave - at 2017.01.27 12:18:32
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992. blueprint case - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Havenard wrote: Mordachai wrote: Havenard wrote: I organize mine in the 120m3 containers and I see no problem with that. The volume only matters if you plan on moving it, but why the hell are you moving hundreds of blu...
- by Lugh Crow-Slave - at 2017.01.27 12:10:32
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993. Arena Now! - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Agondray wrote: the test server has your arenas Ouuh, you beat me to it. git in quick now before the citadels make that system unplayable until the next mirror
- by Lugh Crow-Slave - at 2017.01.27 11:44:39
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994. To: The Developers (Need Mining Ship Protection From Human Players) - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Fifty Three wrote: On further thought, perhaps a better solution is to increase the Hitpoints of the mining and cargo ships significantly. Also, could give option of a "Anti Warp disruption system" to put in the ca...
- by Lugh Crow-Slave - at 2017.01.27 11:13:50
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995. To: The Developers (Need Mining Ship Protection From Human Players) - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Scipio Artelius wrote: Frostys Virpio wrote: Lugh Crow-Slave wrote: what you are looking for is called friends. you can get these though isk though most just get them by being a relatively likable person You will more...
- by Lugh Crow-Slave - at 2017.01.27 11:08:26
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996. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Donnachadh wrote: baltec1 wrote: It only plays a part if you are trying to play from the Ross ice shelf or low earth orbit. Nothing can catch a webbed freighter, there is simply not enough time. Again with the assumptions...
- by Lugh Crow-Slave - at 2017.01.27 10:59:50
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997. Sticky:8 Golden Rules for EVE Online - in EVE New Citizens Q&A [original thread]
Cachapoal wrote: Tarjhana Skyweir wrote: Inibri en Chalune wrote: Tarjhana Skyweir wrote: If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area whe...
- by Lugh Crow-Slave - at 2017.01.27 10:02:24
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998. Black holes - in Player Features and Ideas Discussion [original thread]
oh i see i must have just been imagining the effects then
- by Lugh Crow-Slave - at 2017.01.27 07:35:16
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999. Black holes - in Player Features and Ideas Discussion [original thread]
could.... could you not even bother to google "black hole eve"? eve does have black holes.... they look like giant pulsing infected anuses
- by Lugh Crow-Slave - at 2017.01.27 07:10:31
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1000. Sticky:8 Golden Rules for EVE Online - in EVE New Citizens Q&A [original thread]
CCP Phantom wrote: Consent to PvP * You consent to PvP when you click "undock". c'mon CCP you know better than this. PvP can start way before you hit undock
- by Lugh Crow-Slave - at 2017.01.27 07:07:37
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